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Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Answering something that some text (past tense answered it that)
The Standard Rules do
not include any systematic way to handle conversation: instead, Inform is
set up so that it is as easy as we can make it to write specific rules
handling speech in particular games, and so that if no such rules are
written then all attempts to communicate are gracefully if not very
interestingly rejected.
The topic here can be any double-quoted text, which can itself contain
tokens in square brackets: see the documentation on Understanding.
Answering is an action existing so that the player can say something free-form
to somebody else. A convention of IF is that a command such as DAPHNE, TAKE
MASK is a request to Daphne to perform an action: if the persuasion rules in
force mean that she consents, the action 'Daphne taking the mask' does
indeed then result. But if the player types DAPHNE, 12375 or DAPHNE, GREAT
HEAVENS - or anything else not making sense as a command - the action
'answering Daphne that ...' will be generated.
The name of the action arises because it is also caused by typing, say,
ANSWER 12375 when Daphne (say) has asked a question.
Typed commands leading to this action
"answer [text] to [someone]" reversed
Rules controlling this action
before asking someone to try doing something when the person asked is not the current interlocutor giving orders needs an interlocutor rule name unlist
before answering someone that "yes" change answering yes to saying yes rule name unlist
before answering someone that "no" change answering no to saying no rule name unlist
before answering someone that "sorry" change answering sorry to saying sorry rule name unlist
before speaking when the current node is not the null-node and the current node is open decrease node-timer rule name unlist
before conversing when the noun is not the current interlocutor greet a new interlocutor rule name unlist
before speaking note conversation rule name unlist
NB: the change greeting command to greeting rule is listed before the giving orders needs an interlocutor rule in the before rulescheck when the node of the noun is closed nodal answer response rule name unlist
report open node response rule name unlist
report answering someone that something default answering rule name unlist